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LightWave 3D Group Releases LightWave 2015 Update 3

The LightWave 3D® Group, a division of NewTek, Inc., announced the release of LightWave 2015 Update 3, which offers numerous fixes and improvements, system updates for Python, support for NVIDIA Optimus technology and more.

LIGHTWAVE_2015_3

Pipeline updates for LightWave 2015 Update 3 include improved ZBrush GoZ and After Effects support; workflow enhancements to the VPR (Viewport Preview Renderer), viewport, and restore options. Interchange enhancements include support for AE CC2015, improved FBX rigging import from Maya, additional support for UV interchange with Unity and other game engines, improved SubD mesh interchange for Alembic, and additional GoZ interchange support for ZBrush 4R7. Hefty scripting improvements have also been made to the LScript Scene Object Agent, with 22 new data members and supporting environment constants, as well as updated Python control over LightWave Custom Object access.

New customers of LightWave 2015 will automatically receive the Update 3 version at purchase. Registered LightWave users can get the LightWave 2015 Update 3 by logging into their account on the LightWave 3D website. Visit www.lightwave3d.com for more details.

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