Autodesk Evolves Maya LT with Support for MEL Scripting

Autodesk released Maya LT 2014 Extension 2 as part of its ongoing commitment to deliver consistent product updates to customers throughout the year. Designed with customer feedback and usability in mind, Extension 2 advances the workflows of indie game developers with support for Maya Embedded Language (MEL) scripting, new OBJ export options and improvements to HumanIK and IK Handle technology.

Maya LT user Paul Kind used the software for the first time while creating assets forRevolution Ace – his upcoming multiplayer shooter for PC and iOS. Impressed by the intuitive nature of the software from creation through to export, Kind shared, “Maya LT offers a great deal to indie game developers at a comfortable price. It’s perfect as a strict game tool-set and meets the needs of developers in an easy-to-learn and easy-to-use way. The interface is streamlined, the software is stable, and building assets is simple and efficient. Maya LT made my job a lot easier on this project, and I wouldn’t hesitate to use it again.”

Maya LT Extension 2 key features include: 

  • MEL Scripting to simplify repetitive or complex tasks and seamlessly facilitate sharing with team members: A built-in script editor removes the need to manually write scripts and displays corresponding commands in MEL script. Scripts can be saved and turned into customized parts of the Maya LT UI through Shelf Buttons, Hotkeys or Marking Menus.
  • Human IK and IK Handle Animation: A new IK handle, a Pole Vector constraint, Human IK Mirroring and an animation re-targeting tool accelerate the animation, rigging and transfer of information between characters.
  • New Export Options: Export Maya LT 3D assets in an OBJ file format to expand compatibility with other industry standard tools and game engines.



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